:[ Конфігурація ]:.
Обережно
Конфігурація розташована в ..\addons\counterstrikesharp\plugins\Spawn-Loadout-GoldKingZ\config\config.json
{
//---------------------------[ ↓ Spawn Loadout Configs ↓ ]--------------------------------
//Flags Who Can Reload Weapons_Settings.json (Making Empty "" Means Everyone Has Access)
"SL_Reload_Weapons_Settings_Flags": "@css/root,@css/admin",
// Command Ingame To Reload Weapons_Settings.json
"SL_Reload_Weapons_Settings_CommandsInGame": "!loadouts,!relaodloadouts,!restartloadouts,!loadout,!relaodloadout,!restartloadout",
//----------------------------[ ↓ Utilities ↓ ]----------------------------------------------
//Auto Update Signatures
"AutoUpdateSignatures": true,
//Enable Debug Will Print Server Console If You Face Any Issue
"EnableDebug": false
}.:[ Конфігурація зброї ]:.
Обережно
Конфігурація зброї знаходиться у ..\addons\counterstrikesharp\plugins\Spawn-Loadout-GoldKingZ\config\Weapons_Settings.json
УВАГА
"ANY" замінить усі карти. Якщо ви зробите це "awp_", це передасть завантаження на будь-яку карту, яка починається з awp_
"Карти". Приклад шляху заміни //"ANY" > "awp_" > "awp_lego_" > "awp_lego_2"
{
"ANY"://<Map Name>
{
//==========================
// Global Options
//==========================
// "Force_Strip_CT_Players": true //Force To Strip CT Players [To All LoadOuts] (If false Or Not Been Used This Will Disabled)
// "Force_Strip_T_Players": true //Force To Strip T Players [To All LoadOuts] (If false Or Not Been Used This Will Disabled)
// "Remove_BuyMenu": true //Remove Buy Menu (If false Or Not Been Used This Will Disabled)
// "Remove_Custom_Point_Server_Command": true //Remove point_servercommand Custom ConVars (If false Or Not Been Used This Will Disabled)
// "Remove_Custom_Point_Client_Command": true //Remove point_clientcommand Custom ConVars (If false Or Not Been Used This Will Disabled)
// "Players_Health_CT": 35 //Give ALL CT Players Health 35 [To All LoadOuts] (If -1 Or Not Been Used This Will Disabled)
// "Players_Health_T": 35 //Give ALL T Players Health 35 [To All LoadOuts] (If -1 Or Not Been Used This Will Disabled)
// "Players_Armor_CT": 35 //Give ALL CT Players Armor 35 [To All LoadOuts] (If -1 Or Not Been Used This Will Disabled)
// "Players_Armor_T": 35 //Give ALL T Players Armor 35 [To All LoadOuts] (If -1 Or Not Been Used This Will Disabled)
// "Remove_Ground_Weapons_After_Give_Loadouts": true //Remove Ground Weapons After Give Loadouts (If false Or Not Been Used This Will Disabled)
// "Delay_InXSecs_Give_LoadOuts": 0.2 //Delay On Give LoadOuts 0.2 Secs (If 0.0 Or Not Been Used This Will Return To 0.0)
// "Remove_Knife_CT": true //Remove CT Players Knifes [To All LoadOuts] (If false Or Not Been Used This Will Disabled)
// "Remove_Knife_T": true //Remove T Players Knifes [To All LoadOuts] (If false Or Not Been Used This Will Disabled)
//==========================
"LOADOUT_1"://LoadOut 1 <LOADOUT_X>
{
//Important Note: If Player Get Loadout 1 Example AK47 and in Loadout 2 You Give AWP LoadOut 1 Will Override LoadOut 2 Because Slot Where Rifle At, is Gived
//Make Sure Vips/Flags Always LOADOUT_1 To Override LOADOUT_2
//==========================
// Specific LOADOUT Options
//==========================
// "Flags": "@css/root,@css/admin,@css/vip,#css/admin,#css/vip" //Give This LoadOut For These Flags Only (If Empty Or Not Been Used This Will Return To Give Anyone)
// "CT": "weapon_hkp2000,weapon_knife,weapon_smokegrenade" //CT Loadout
// "T": "weapon_glock,weapon_knife,weapon_smokegrenade" //T Loadout
// "CT_Refill_Nades": "weapon_decoy" //Give Auto Refill (ex: decoy) CT Side
// "CT_Refill_Time_InSec": 30 //Every 30 Secs Give CT_Refill_Nades
// "T_Refill_Nades": "weapon_decoy" //Give Auto Refill (ex: decoy) T Side
// "T_Refill_Time_InSec": 30 //Every 30 Secs Give T_Refill_Nades
// "Force_Strip_CT_Players": true // Force Strip CT Players Who Has This LoadOut (If false Or Not Been Used This Will Disabled)
// "Force_Strip_T_Players": true // Force Strip T Players Who Has This LoadOut (If false Or Not Been Used This Will Disabled)
// "Players_Health_CT": 35 //Give ALL CT Players Health 35 Who Has This LoadOut (If -1 Or Not Been Used This Will Disabled)
// "Players_Health_T": 35 //Give ALL T Players Health 35 Who Has This LoadOut (If -1 Or Not Been Used This Will Disabled)
// "Players_Armor_CT": 35 //Give ALL CT Players Armor 35 Who Has This LoadOut (If -1 Or Not Been Used This Will Disabled)
// "Players_Armor_T": 35 //Give ALL T Players Armor 35 Who Has This LoadOut (If -1 Or Not Been Used This Will Disabled)
// "Remove_Knife_CT": true //Remove CT Players Knifes Who Has This LoadOut (If false Or Not Been Used This Will Disabled)
// "Remove_Knife_T": true //Remove T Players Knifes Who Has This LoadOut (If false Or Not Been Used This Will Disabled)
// "Force_Give_This_LoadOut": true // Force Give This LoadOut (By Swaping His Current Weapons) (If false Or Not Been Used This Will Disabled)
// "Give_This_LoadOut_OneTime": true // Give This LoadOut On Every New Round One Time (If false Or Not Been Used This Will Disabled)
// "Give_This_LoadOut_On_Round_And_After": 1 // Only Give This LoadOut On Round (0 = Warmup || 1 = Round One etc...) (If -1 Or Not Been Used This Will Disabled)
//==========================
},
"LOADOUT_2"://LoadOut 2
{
"CT": "weapon_hkp2000,weapon_knife,weapon_smokegrenade",
"T": "weapon_hkp2000,weapon_knife,weapon_smokegrenade"
}
//You Can Add More LOADOUT_X As You Like
}
}:[ Мова ]:.
{
//==========================
// Colors
//==========================
//{Yellow} {Gold} {Silver} {Blue} {DarkBlue} {BlueGrey} {Magenta} {LightRed}
//{LightBlue} {Olive} {Lime} {Red} {Purple} {Grey}
//{Default} {White} {Darkred} {Green} {LightYellow}
//==========================
// Other
//==========================
//{nextline} = Print On Next Line
//==========================
"PrintChatToPlayer.Not.Allowed.ToReload": "{green}Gold KingZ {grey}| {darkred}You Dont Have Access To This Command.",
"PrintChatToPlayer.Plugin.Reloaded": "{green}Gold KingZ {grey}| {lime}LoadOut Plugin Reloaded!",
"PrintChatToPlayer.Got.Loadout": "{green}Gold KingZ {grey}| You Already Got Loadout, You Will Not Be Given This Round."
}
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