nLogin - це система аутентифікації, орієнтована на практичність, безпеку та зручність для гравців.
nLogin Premium надає ексклюзивні переваги у платній версії.
Команди плагіна nLogin Premium:
/nlogin <команда> [аргументи] - Основна команда плагіна. Зазвичай використовується адміністрування.
/nlogin support — список контактів для отримання підтримки.
/nlogin version — показує інформацію про версію плагіна.
/nlogin changepass <Нік гравця> <новий пароль> — змінює пароль гравця.
/nlogin delete <гравець> - видаляє обліковий запис гравця (УВАГА, UUID-дані можуть бути втрачені) - не плутати з /nlogin unregister.
/nlogin dupeip <Нік гравця/ip> — перераховує облікові записи з однаковими IP.
/nlogin forcelogin <Нік гравця> - змушує увійти в обліковий запис.
/nlogin unregister <Нік гравця> — видаляє пароль з облікового запису.
/nlogin verify <Нік гравця> - виводить список інформації з облікового запису.
/nlogin reload — перезавантажує налаштування плагіна.
/nlogin update — керування налаштуваннями оновлення.
/nlogin spawn <операція> <тип> - управління механізмом телепортації.
/2fa <2fa> [аргументи] — використовується для налаштування другого фактора.
/changepassword <поточний пароль> <новий пароль> — змінює зареєстрований пароль.
/cracked - позначає обліковий запис як зламаний.
/login <пароль> – автентифікація зареєстрованого гравця.
/premium - позначає обліковий запис як преміум.
/register - реєструє пароль.
/unregister — скасувати реєстрацію облікового запису. (за замовчуванням команду вимкнено)
Права плагіна nLogin Premium:
nlogin.admin – відрізняє гравця від адміністратора. Використовується для надсилання повідомлень, надання доступу до адміністративних команд тощо.
nlogin.dupeip – надає доступ до команди /nlogin dupeip.
nlogin.verify – надає доступ до команди /nlogin verify.
nlogin.discord — Надає доступ до 2fa через Discord.
nlogin.email — Надає доступ до 2fa через електронну пошту.
nlogin.twitter — Отримує доступ до 2fa через Twitter.
nlogin.bypass.email — позбавляє необхідності реєструвати електронну пошту, якщо включена опція require-email.
Конфігурація плагіна nLogin Premium:
config.yml:
#################################################################################################### # +----------------------------------------------------------------------------------------------+ # # | __ _ | # # | _ __ / / ___ __ [I]([/I])_ __ | # # | | '_ \ / / / _ \ / [I]` | | '[/I] \ | # # | | | | / /__| ([I]) | ([/I]| | | | | | | # # | |[I]| |[/I]\[B][B]/\[I][/B]/ \[/B], |[I]|[/I]| |[/I]| | # # | |___/ | # # | | # # | A practical, secure and friendly authentication plugin | # # | | # # | © 2022 - Powered by nickuc.com | # # | | # # | | # # | For a better understanding of this file see our documentation: | # # | ==> https://docs.nickuc.com/nlogin | # # | | # # | New options are not automatically added in this file. Default values are used | # # | if an option is not found. | # # +----------------------------------------------------------------------------------------------+ # #################################################################################################### # Set the version of the file. file-version: 2 # Sets the debugging mode. # - This option is used to find problems in the plugin. debug: false # Set the language of the plugin # # - Available translations: # # |=> Chinese: messages_cn.yml # |=> Chinese: messages_cn.yml # |=> Czech: messages_cz.yml # |=> German: messages_de.yml # |=> English: messages_en.yml # |=> Spanish: messages_es.yml # |=> French: messages_fr.yml # |=> Hungarian: messages_hu.yml # |=> Lithuanian: messages_lt.yml # |=> Polish: messages_pl.yml # |=> Portuguese: messages_br.yml # |=> Romanian: messages_ro.yml # |=> Russian: messages_ru.yml # |=> Turkish: messages_tr.yml # |=> Other languages: https://github.com/nickuc/OpeNLogin/blob/master/docs/lang.md # # - When changing the language, the current file can be reset. languageFile: "messages_en.yml" # ___ _ _ # / \__ [I]| |[/I] __ [I]| |[I][/I] [I][/I] _ [B][/I] _[/B] # / /\ / [I][ICODE] | _[/I]/ [I][/ICODE] | '[/I] \ / [I]` / _[/I]|/ _ \ # / /[I]// ([/I]| | || ([I]| | |[/I]) | ([I]| \[I][/I] \ _[/I]/ # /[B][I],' \[/B],[I]|\[/I][/I]\[B],[I]|[/I].[/B]/ \[B],[I]|[/I][/B]/\___| # Database settings. database: # Sets the type of database used. # # - Options available: # |=> MySQL # |=> SQLite type: SQLite remote: # Defines MySQL information. # - Tutorial for installation: https://docs.nickuc.com/nlogin-mysql address: "localhost:3306" database: "nLogin" user: "root" password: "" # Set the connection properties. # - Don't change this information if you don't know what you are doing! properties: #useSSL: false #verifyServerCertificate: false useUnicode: true characterEncoding: "utf8" # Defines the connection pool settings. # - Don't change this information if you don't know what you are doing! pool-settings: maximum-pool-size: 10 minimum-idle: 10 maximum-lifetime: 1800000 # 30 minutes connection-timeout: 5000 # 5 seconds table: account: # Sets the name of the nLogin accounts table. # - Don't change this information if you don't know what you are doing! table-name: "nlogin" # Sets the name of the nLogin columns. # - Don't change this information if you don't know what you are doing! columns: id: "id" name: "name" real_name: "realname" unique_id: "uniqueId" premium_id: "premiumId" password: "password" premium: "premium" address: "address" reg_date: "regdate" last_login: "lastlogin" email: "email" twitter: "twitter" discord: "discord" settings: "settings" data: # Sets the name of the nLogin data table. # - Don't change this information if you don't know what you are doing! table-name: "nlogin_data" # Sets the name of the nLogin columns. # - Don't change this information if you don't know what you are doing! columns: id: "id" key: "key" value: "value" # _____ _ __ # /\ /\ [B]_ [I][/B] _ [I][/I] \[/I] \_ __ | |_ [B]_ _ __ / [I]| [I][/I] _ [I][/B] _[/I][/I] # / / \ \/ [B]|/ _ \ '[/B]| / /\/ '_ \| [B]/ _ \ '[/B]| |_ / [I]` |/ _[/I]/ _ \ # \ \[I]/ /\[I][/I] \ [I][/I]/ | /\/ /[/I] | | | | || __/ | | [I]| ([/I]| | ([I]| _[/I]/ # \[B][I]/ |[/I][/B]/\[B][I]|[/I]| \[B][/B]/ |[I]| |[/I]|\[B]\[I][/B]|[I]| |[/I]| \[B],[I]|\[/I][/B]\[/I][/B]| # User Interface settings. ui: # Sets whether on-screen messages will be sent. use-title-bar: true # Sets whether messages in actionbars will be sent. use-action-bar: true # Sets whether the time remaining message will be sent. actionbar-counter: true # Sets whether sound effects will be sent. use-sounds: true # Sets whether interactive messages will be sent. use-chat-component: true # __ _ # \ \ ___ ([I])[/I] __ # \ \/ _ \| | '_ \ # /\[I]/ / ([/I]) | | | | | # \[B][I]/ \[/I][/B]/|[I]|[/I]| |_| # Join configuration. join: # Sets whether the chat should be cleaned upon joining the server. clean-chat-on-join: true # Sets whether the input message will be removed. remove-join-message: true # _____ _ _ # /__ \[B][I]| | [I][/B] _ [I][/I] _[/I][/I] _ __| |_ # / /\/ _ \ |/ _ \ '_ \ / _ \| '__| __| # / / | __/ | __/ |[I]) | ([/I]) | | | |_ # \/ \[B][I]|[/I]|\[I][/B]| .[B]/ \[/I][/B]/|[I]| \_[/I]| # |_| # Teleport settings. teleport: # Sets whether the player will be teleported to a safe position upon entering. # - It is recommended to activate the option if no spawn has been set. safe-location: false # Defines if the player will be teleported to the last location upon exit. last-location: true # Defines if the player will be teleported to the spawn upon death. teleport-on-death: true # __ _ _ # / /([I])[/I] __ [B]_ | |[/B] ___ # / / | | '_ ` _ \| '_ \ / _ \ # / /__| | | | | | | |[I]) | ([/I]) | # \[B][B]/[I]|[/I]| |[I]| |[/I]|[I].[/B]/ \[/I][/B]/ # Limbo settings. # - Limbo is the player information protection system. # - In case of an abrupt shutdown (e.g. power failure), the # limbo files will go into action. limbo: # Defines whether the limbo should hide the players' information. # # => Player info list: # - speed and flight mode; # - speed when walking; # - life; # - satiety; # - [...] # # - It is recommended to disable this option in case of conflicts with other # plugins that handle these options (e.g. lobby plugins). hide-player-stats: true # Sets the time to wait for player information to be hidden. # # => The value provided must be in ticks. To calculate the required ticks, # multiply the value (in seconds) by 20. # # - Example: # 2 seconds X 20 ticks = 40 ticks # hide-player-stats-delay: 0 inventory: # Sets whether items should be hidden before logging in. hide-inventory: true # Defines whether acceleration should be used. # - This option hides items more optimally, but requires # the installation of ProtocolLib and may cause problems with plugins # that require the inventory to be empty before login (e.g. nAntiBot) fast-hide-inventory: true # Sets whether other players should be hidden before logging in. # - This option can prevent spamming of bots in the server's player list. hide-players-before-login: true # Defines whether the movement should be locked before authenticating. block-player-walk: true # ___ _ # / _ \_ __ [B]_ _ __ [I][/B] ([I])[/I] _ _ [I][/I] [B][/I] __/\[/B] # / /[I])/ '[I][/I]/ _ \ '[/I] [ICODE] _ \| | | | | '_ [/ICODE] _ \ \ / # / ___/| | | __/ | | | | | | |[I]| | | | | | | /[/I] _\ # \/ |[I]| \[B][/I]|[I]| |[/I]| |[I]|[/I]|\[/B],[I]|[/I]| |[I]| |[/I]| \/ # Paid features of the plugin (premium version). premium: # Defines the type of unique id for users. # # - Options available: # |=> REAL [recommended] # |=> RANDOM # |=> OFFLINE # # - You can change this option freely: already registered users # will NOT be affected by this change. Consequently, your users will # continue to have the items and achievements after the change. # # - For more information, access the documentation: # * https://docs.nickuc.com/nlogin-uuid unique-id-type: REAL autologin: bedrock: # Defines whether Bedrock players should authenticate automatically. # - You can change this setting freely: already registered users # will NOT be vulnerable by this change enable: true # Sets whether Bedrock players should skip registration. # - It is recommended to disable this option if you use player passwords # in a web integration (e.g. server site). skip-register: true premium: # Defines whether premium players should authenticate automatically. # - You can change this setting freely: already registered users # will NOT be vulnerable by this change enable: true # Defines whether premium players should skip registration. # - It is recommended to disable this option if you use player passwords # in a web integration (e.g. server site). skip-register: true # Defines whether premium nicknames will receive a notification to mark their account as premium or not. # - Changing this option will only be done if you use the UUID "RANDOM" or "OFFLINE". # Otherwise premium players will be automatically marked as premium # in order to keep the real UUID from Mojang. ask-via-notification: true # Sets whether cracked players can use premium player nicknames. # - The option will only change if you use the "REAL" UUID. # Otherwise, cracked players will be allowed by default. allow-cracked-users: true session: # Defines whether login sessions will be used. # - Authentication will be ignored if the player logs in at the timeout # and continues using the same ip address. enable: true # Sets the length of login sessions. # => Very long session times may open vulnerabilities if the player's IP # is public (proxies, public VPNs, shared networks) # or if it switches too quickly (on ISPs with dynamic ip). # - To make a session permanent use the value 0. However, this is inadvisable. duration: 5 # _ _ _ # /[I]\ [I][/I]| |[/I] [B]__ _ _ __ [I][/B] __[/I] __| | # //[I]\\ / [I][ICODE] \ \ / / _[/ICODE] | '[/I] \ / _[/I]/ _ \/ _` | # / _ \ ([I]| |\ V / ([/I]| | | | | ([I]| [I][/I]/ ([/I]| | # \[I]/ \[/I]/\[B],[I]| \[/I]/ \[/B],[I]|[/I]| |[I]|\__[/I]\[B][I]|\[/B],[/I]| # Advanced features of the plugin. advanced: unrestricted: # Defines the nicknames that will skip the authentication process. # # - This option can be useful for MODS or plugins that spoof # the behavior of a player. # # - Examples: # - '[ThaumcraftTablet]' # - '[BuildCraft]' # - 'ComputerCraft' # # => Use this feature at your own risk. unrestricted-names: [] # Sets the name of the inventories that will not be locked before login. # - If you are a developer, it is best to use a higher priority for # your inventory event (e.g. HIGH or HIGHEST), and then remove # the nLogin cancel - "Event#setCancelled(false)" unrestricted-inventories: [] # Client (player) related resources. client: # Define whether the nLogin language should be adapted to the Minecraft language. language-by-client: false # Defines whether advertisements should be sent in-game. # - Advertisements are only sent to administrators. # - Advertisements are sent out rarely and include # new plugins or features from NickUC projects advertising: true # Defines the list of commands to be executed after registering. # # - Options available: # |=> @console: executes the command on the console. # |=> @delay <time in seconds>: adds a delay to the command. # |=> @proxy: runs the command on the proxy server (only if you are using one). # |=> @server <servers divided by ",">: executes the command only if the player is connected to a # list of specific servers (only if using a proxy server). # # Example: @server lobby1,lobby2 # commands-after-register: #- "@console tell @player Welcome to the server!" # run in console #- "@delay 40 /kit starter" # wait for 40 ticks (2s) # Defines the list of commands to be executed after authenticating. # # - Options available: # |=> @console: executes the command on the console. # |=> @delay <time in seconds>: adds a delay to the command. # |=> @proxy: runs the command on the proxy server (only if you are using one). # |=> @server <servers divided by ",">: executes the command only if the player is connected to a # list of specific servers (only if using a proxy server). # # Example: @server lobby1,lobby2 # commands-after-login: #- "@console @proxy send @player lobby" # run in proxy console (bungee, velocity, etc.) # Define a lista de comandos permitidos antes de autenticar-se. allowed-commands: - "/loginstaff" # ___ _ # / _ \__ _ [B]_ [B][I][/B] __[/I][/B] _ __ [B]| |_[/B] # / /[I])/ _` / _[/I]/ [B]\ \ /\ / / _ \| '[/B]/ [I]` / _[/I]| # / [B][I]/ ([/I]| \[/B] \__ \\ V V / ([I]) | | | ([/I]| \__ \ # \/ \[B],[I]|[/I][/B]/[B][I]/ \[/I]/\[I]/ \[/I][/B]/|[I]| \[I][/I],[I]|_[/I][/I]/ # Password settings. passwords: # Sets the minimum password size. small: 5 # Sets maximum password size. large: 15 bruteforce: # Sets the maximum number of incorrect attempts a player can make. # - When using the value "1" the player will be disconnected immediately when he makes a mistake. max-login-tries: 1 # Defines whether brute-force attacks will be punished automatically. # - After too many incorrect attempts, the suspect IP address will be blocked. auto-punish: true # Sets the punishment time for a suspected brute force attack (in minutes). punishment-duration: 15 insecure-passwords: # Defines whether the player will be warned when using an insecure password. warn: true # Sets the weak password detection level: # # - Available levels: # |=> 1: checks if it contains letters [abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ] # |=> 2: checks if it contains numbers [0123456789] # |=> 3: checks if it contains symbols [!@#$%&*()-_] # # - Using the value "123" will perform all three checks. level: "123" hashing: # Defines the hashing algorithm used. # # - Options available: # # | The computational cost of hashings should increase (but not necessarily) from the bottom up. # |=> MD5 # |=> SHA256 # |=> SHA512 # |=> BCRYPT2Y # |=> BCRYPT2A # |=> PBKDF2 # |=> ARGON2ID # |=> ARGON2I # |=> ARGON2D # algorithm: "SHA512" bcrypt: rounds: 10 argon2: iterations: 10 memory: 64 parallelism: 1 # __ _ _ # / [I]\ [B][/I] [I][/B] _ _ _ _[/I]([I]) |[/I] _ _ # \ \ / _ \/ [B]| | | | '[/B]| | __| | | | # [I]\ \ [I][/I]/ ([I][/I]| |[I]| | | | | |[/I]| |[/I]| | # \[B]/\[I][/B]|\[B][/I]|\[/B],[I]|[/I]| |[I]|\[I][/I]|\_[/I], | # |___/ # General security settings. security: address-limiter: # Sets whether the per-IP account limiter should be used. # - This option can prevent fake accounts. enable: true # Sets the maximum number of records per ip address. limit: 1 # Defines the list of IPs that ignore the limitation. bypass: - '127.0.0.1' - 'localhost' # Sets the time for a player to authenticate (in seconds). time-to-login: 45 # Sets whether high-risk nLogin commands will be disabled in-game. # - This option can prevent hacking attacks that remove admin registration. disable-high-risk-commands: true # Set the regex for nickname validation. nickname-regex: '([a-zA-Z0-9_]{3,16})' # ___ _ # / [B]\[I][/B] _ [I][/I] [B][/I] _ __ [I][/B] [I][/I] _ _ _[/I] [B]| |_[/B] # / / / _ \| '_ [ICODE] _ \| '_ [/ICODE] _ \ / [I][ICODE] | '[/I] \ / [I][/ICODE] / _[/I]| # / /[B]| ([I]) | | | | | | | | | | | ([/I]| | | | | (_| \[/B] \ # \[B][B]/\[I][/B]/|[I]| |[/I]| |[I]|[/I]| |[I]| |[/I]|\[B],[I]|[/I]| |[/I]|\[/B],[I]|[/B][/I]/ # Command settings. commands: 2fa: enabled: true commands: [2fa] description: Command to configure 2fa. changepassword: enabled: true commands: [changepassword, changepass] description: Command to change the password. cracked: enabled: true commands: [cracked] description: Command to mark your account as cracked. login: enabled: true commands: [login, l, log] description: Command to login on the server. premium: enabled: true commands: [premium] description: Command to mark your account as premium. register: enabled: true commands: [register, reg] description: Command to register an account. unregister: enabled: false commands: [unregister] description: Command to unregister.
Приєднуйтесь до обговорення
Ви можете написати зараз та зареєструватися пізніше. Якщо у вас є обліковий запис, авторизуйтесь, щоб опублікувати від імені свого облікового запису.
Примітка: Ваш пост буде перевірено модератором, перш ніж стане видимим.